After working like a mad thing running the Hugo Ceremony at last year's worldcon, this year at Lonestarcon I wanted a very easy, relaxed schedule that would allow me time to enjoy being back in Texas (one of my home states) for the first time in sixteen years and remind me that worldcons are supposed to be fun experiences. So I have a very sensible three program items and no other scheduled work. I did dutifully volunteer for a few things, but none of them worked out, which does not really bother me. I expect I'll do some low-level volunteerage here and there, nothing too stressful.
In addition to the below items, I expect to attend the Friday and Saturday business meetings (and Sunday, if business spills over). That will be right up there with having my toenails pulled off as far as fun goes, but there are issues up for discussion regarding which I have some decided opinions. I'll also presumably be happily in the audience at the masquerade, Hugos, and opening ceremonies (assuming they are revealing the Hugo trophy there). I will be helping out the Helsinki in 2015 worldcon bid in some as-yet-undetermined fashion.
Otherwise, I am trying to be aggressively unscheduled this worldcon. I realize that doesn't really square with the previous paragraph, but truly, for me, this is a relaxed schedule!
Thursday, 6:00-6:50 PM in 006A (Convention Center)
Organizing Your Costuming
Paige E. Ewing, Susan de Guardiola, David Weingart
From small spaces to the large studio, how do you organize your costume storage and workspace for maximum effectiveness? (Anyone who's seen my sewing room can just stop laughing right now, okay?)
Thursday, 8:00-8:50 PM in 007B (Convention Center)
Dressing like Darcy
Joy Bragg-Staudt, Susan de Guardiola
Regency/Georgette Heyer menswear. (Nothing like a detailed panel description, eh? I will talk about all the pieces of clothing that make up a men's outfit and some patterns and sources for making or assembling your own outfit.)
Sunday, 2:00-2:50 PM in 101A (Convention Center)
The story: on the faraway planet Zara XXIII, disbarred lawyer Jack Holloway and his dog Carl are contractors searching for valuable minerals, particularly the rare and thus fashionable "sunstones". Jack's brash manner and habit of training Carl to set off explosives haven't made him a lot of friends at ZaraCorp. He's still trying to smooth things out with his former girlfriend Isabel, the company biologist, who's moved on to dating a ZaraCorp lawyer, Mark Sullivan, when he makes a double discovery: an enormous sunstone strike, enough to make him wealthy for life, and the aforementioned small fuzzy aliens, who seem to be a lot more intelligent than one would expect from something that looks like a bipedal cat. Developing the sunstone strike would trash the habitat of the fuzzy clan, and ZaraCorp's entire tenancy of the planet would be challenged if it proved to be inhabited by an intelligent species. This little problem, of course, does not further endear Holloway to the corporate honchos on site, nor does Isabel's advocacy for the species. Will Jack get rich? Save the fuzzys or betray them? Get Isabel back? Turn out to be a good guy after all, or just as much of an asshole as he appears? Trust me, you want to find out.

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